![]() ![]() I particularly like this photo because it shows a fully-loaded TurboGrafx-16 system, complete with TurboGrafx-CD add-on, TurboStick, TurboTap, and of course, a TurboPad. The pamphlet is currently packed away somewhere.) ![]() ![]() (If I had previously scanned the whole pamphlet, I’d share it with you. It’s from a small accordian-style fold-out pamplet that likely shipped with a TurboGrafx-16 game or accessory. I don’t usually isolate a photo from a document I’ve scanned these days, but I found this neat TurboGrafx-16 pamphlet scan in my older scans folder and thought I’d share it. TG-16 Accessories: Designed specifically to tease children Posted in Art, Computer Games, Computer History, Regular Features, Retro Scan of the Week, Retrogaming, Vintage Computing | 8 Comments » Doh.ĭiscussion Topic of the Week: Did you ever buy a game based on graphics alone - then come to regret it later? version when in fact we were buying the Apple II version of the game (or we only had an EGA graphics card). Or - even worse - the screenshots were from the uber-colorful Amiga / VGA / etc. Nine times out of ten, those glorious box screenshots turned out to be the only pretty graphical scenes (often static) in the game. If we did buy a game, we’d rush home and load it up. (former software retail chains), my brother and I would flip over various game boxes and ogle amazing, colorful in-game shots that would make us want to buy everything on the shelf. While browsing at Babbage’s or Software Etc. In fact, I recall being burned by screenshots many times back in the day. That’s because, as we all know, a screenshot alone is a poor judge of a game. I’ve never played either of these Atari ST games by Microdeal, but they look like fun. Microdeal’s Leatherneck and Tanglewood for the Atari ST ![]()
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